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  • * MeshSerializer.js is an utility class to do the actual mesh serialization. Has comments inside.
    11 KB (1,397 words) - 20:52, 10 January 2012
  • * MeshSerializer.js is an utility class to do the actual mesh serialization. Has comments inside.
    24 KB (3,212 words) - 19:47, 20 April 2015
  • using System.Xml.Serialization; // This is the final resulting XML from the serialization process
    13 KB (1,470 words) - 02:01, 16 October 2012
  • *JSONTemplates static class provides serialization functions for common classes like Vector3, Matrix4x4 ...r data can only be numbers and strings. This is not a solution for object serialization or anything like that.
    9 KB (1,449 words) - 20:25, 30 June 2015
  • using System.Runtime.Serialization; using System.Runtime.Serialization.Formatters.Binary;
    9 KB (876 words) - 00:38, 14 August 2012
  • AssetCloud is a GameObject serialization method and asset management system developed by [http://defectivestudios.co
    2 KB (241 words) - 13:42, 12 June 2011
  • ...he MonoBehaviour/GameObject Prefab system. Since they use Unity's built-in serialization, they are guaranteed to map perfectly to an existing class; therefore, Scri
    2 KB (273 words) - 12:55, 13 October 2014
  • == Serialization ==
    8 KB (1,185 words) - 06:14, 9 October 2020
  • ...rialize NetworkViewIDs and NetworkPlayer values with the default C# / .NET serialization system.
    3 KB (550 words) - 22:41, 5 November 2018
  • ...ing the IClonable interface, that script allow you to clone an object with serialization and deserialization. '''Thus, the object must be serializable.''' using System.Runtime.Serialization;
    2 KB (230 words) - 23:41, 13 March 2012
  • * - Added binary serialization / deserialization. * - Extracted the binary serialization code into a seperate extension file. All classes are now declared
    70 KB (6,771 words) - 17:58, 29 November 2017
  • using System.Runtime.Serialization.Formatters.Binary; * Serialization support for Unity's NetworkPlayer and NetworkViewID values
    8 KB (807 words) - 08:17, 6 November 2014
  • [[Category: Editor Scripts]][[Category: C Sharp]][[Category: Serialization]]
    3 KB (399 words) - 16:18, 20 November 2014

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