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  • [[Category: Selection]] This wizard takes the current selection and raycasts downward from each object and moves them to where the raycast
    2 KB (194 words) - 20:45, 10 January 2012
  • ...terialOnSelection]] - This Wizard lets you set the material on the current selection. Also has toggles for include / excluding prefabs or children. Helps you ch *[[Deselect]] - Sets the current selection in the editor to nothing. Deselects all.
    4 KB (623 words) - 22:54, 31 January 2014
  • ...hortcuts for Edit->Load Selection and Edit->Save Selection to speed up the selection of commonly used parts in your scene.
    21 KB (2,794 words) - 05:23, 17 January 2016
  • [[Category: Selection]] This editor script sets the current selection to all the lights in your scene.
    935 B (105 words) - 20:45, 10 January 2012
  • [[Category: Selection]] ...rent selection to your main camera. More technically, it sets the current selection to the first object it finds in your scene that has the tag "MainCamera" on
    940 B (122 words) - 20:45, 10 January 2012
  • [[Category: Selection]] This editor script sets the current selection to nothing. It deselects.
    2 KB (206 words) - 20:52, 10 January 2012
  • ...window that will allow you to enter what number you would like to set your selection's layer to. [MenuItem ("Custom/Set Layer of Selection %l")]
    1 KB (166 words) - 20:47, 10 January 2012
  • [[Category: Selection]] GameObject activeGO = Selection.activeGameObject;
    2 KB (207 words) - 20:53, 10 January 2012
  • Transform[] selection = Selection.GetTransforms(SelectionMode.Editable | SelectionMode.ExcludePrefab); transformSaves = new ArrayList(selection.Length);
    3 KB (329 words) - 20:47, 10 January 2012
  • Following is a selection of Web sites with free textures, backgrounds and photography. Check each si
    2 KB (211 words) - 09:21, 3 October 2013
  • [MenuItem ("Custom/Export/Export all MeshFilters in selection to separate OBJs")] Transform[] selection = Selection.GetTransforms(SelectionMode.Editable | SelectionMode.ExcludePrefab);
    11 KB (1,281 words) - 17:21, 7 January 2016
  • [[Category: Selection]] This editor script sets the current selection in the Unity editor to be the specified class name, e.g. Transform or MyScr
    1 KB (150 words) - 20:45, 10 January 2012
  • [[Category: Selection]] This script will show statistics of the meshes in the current selection. If a parent object is selected, the script will show statistics of the pa
    3 KB (265 words) - 20:45, 10 January 2012
  • position = Selection.activeTransform.localPosition; rotation = Selection.activeTransform.localRotation;
    8 KB (877 words) - 10:15, 28 April 2017
  • Transform[] allTransforms = Selection.GetTransforms( SelectionMode.Deep ); //Get all Children [[Category: Selection]]
    2 KB (158 words) - 20:45, 10 January 2012
  • This Wizard lets you set the material on the current selection. Also has toggles for include / excluding prefabs or children. Helps you ch ...d whether to include children (on selected objects) or exclude prefabs (if selection includes instances).
    2 KB (306 words) - 20:44, 10 January 2012
  • [[Category: Selection]] Object[] objects = Selection.GetFiltered(typeof(GUITexture), SelectionMode.Deep | SelectionMode.Editable
    3 KB (321 words) - 20:45, 10 January 2012
  • [[Category: Selection]] Selection.activeObject = torus;
    2 KB (229 words) - 20:45, 10 January 2012
  • [[Category: Selection]] ... sensitivity. Both name and type searches can be restricted to the current selection. Search results can be traversed with Next/Previous Result. Information abo
    6 KB (603 words) - 20:45, 10 January 2012
  • [[Category: Selection]] for (var currentTransform : Transform in Selection.transforms) {
    2 KB (238 words) - 16:19, 11 December 2012

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