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  • ...output. If you provide your own GUIText then it's position overrides this property. ... and LineSpacing to be on-screen pixels or not, very much like the GUIText property of the same name. Default: <i>false</i> LineSpacing will be in screen coord
    13 KB (1,602 words) - 03:38, 1 December 2015
  • '''Note: this does probably not apply to javascript as the [] create lists and not arrays...''' '''Note: this does probably not apply to javascript as the [] create lists and not arrays...'''
    8 KB (1,159 words) - 20:52, 10 January 2012
  • ...by dragging a gameObject with an attached copy of the foo behavior to this property. This will give you access to bestFriend's public methods and members var t = transform; // transform is a property inherited from the gameObject the behavior is attached to
    19 KB (2,861 words) - 21:20, 21 November 2018
  • ... be made automatically to the SpriteManager through the Sprite class's own property accessors.) ...e buffers) increase in size. As sprites are removed from the manager, the lists remain the same size, but the "open slots" are flagged and are re-used when
    78 KB (10,472 words) - 13:37, 22 October 2012
  • [[Category: Property Lists]] The PropertyListSerializer.js script is used to load and save an XML property list file to and from a hierarchical hashtable (in which the root hashtabl
    24 KB (3,436 words) - 20:52, 10 January 2012
  • * - provides strongly typed node classes and lists / dictionaries * a "Keys" and a "Values" enumerable property. Those are also struct enumerators / enumerables
    70 KB (6,771 words) - 17:58, 29 November 2017
  • ... differences, but they won't be checked in their parent object. All three lists are checked simultaneously, and have to be broken up because Unity's mask G ** Should create a new component on the other object and copy all property values. Also sets any references to the new component. If log is enabled, a
    25 KB (4,388 words) - 03:09, 21 January 2019

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