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  • ...for a script to stop mouselook function when i press space bar and restart mouselook upon pressing the spacebar agaiin.
    146 B (25 words) - 07:38, 4 December 2009

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  • ...he transforms out of the if statements will leave you with a JS version of MouseLook. /// This is a modified javascript conversion of the Standard Assets MouseLook script.
    8 KB (1,014 words) - 05:51, 14 November 2018
  • ...o implement a RedSteel-style method of control, where the Wiimote controls mouselook and weapon aiming, and the nunchuck joystick controls the player's movement
    16 KB (2,256 words) - 03:08, 9 November 2012
  • ...he transforms out of the if statements will leave you with a JS version of MouseLook. /// This is a modified javascript conversion of the Standard Assets MouseLook script.
    6 KB (797 words) - 06:02, 14 November 2018
  • [[Category: MouseLook]]
    5 KB (571 words) - 09:11, 14 April 2015
  • GetComponent("MouseLook").sensitivityX = 2; camera.main.GetComponent("MouseLook").sensitivityX = 2;
    2 KB (301 words) - 20:52, 10 January 2012
  • ...to the system. Add this script to an empty game object. Within Start() the MouseLook script in the camera component is disabled, for optimal control with the pu // Find the main camera and disable the default mouselook script.
    37 KB (4,004 words) - 20:52, 10 January 2012
  • ...for a script to stop mouselook function when i press space bar and restart mouselook upon pressing the spacebar agaiin.
    146 B (25 words) - 07:38, 4 December 2009
  • [[Category: MouseLook]]
    2 KB (210 words) - 20:45, 10 January 2012
  • [[Category: MouseLook]] Modified version of Standard Assets MouseLook.cs, it moves the camera with an easing effect. I basically applied a soluti
    4 KB (382 words) - 19:10, 4 February 2016
  • [[Category: MouseLook]]
    1 KB (127 words) - 20:47, 10 January 2012
  • ...- A javascript mouselook with key control. based on the standard assets C# mouselook. *[[SmoothMouseLook]] - Modified version of MouseLook.cs script included in Unity's Standard Assets. It moves the camera with an
    8 KB (1,174 words) - 22:39, 5 November 2018
  • ... the original scripts designed to be used in combination with this one ('''MouseLook''' and '''FPSInputController''') from the character controller package that
    27 KB (2,479 words) - 21:59, 7 November 2018
  • [[Category: MouseLook]]
    3 KB (338 words) - 20:45, 10 January 2012
  • [[Category: MouseLook]] * MouseTorque.cs - a mouselook implementation using torque
    4 KB (498 words) - 14:21, 5 December 2012

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