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  • [[Category:Messaging]] ...on of a non-delegate driven event system for C#, similar to the javascript messaging systems in that you can subscribe to an event purely by a string identifier
    8 KB (1,035 words) - 20:44, 10 January 2012
  • [[Category:Messaging]] NotificationCenter.js allows for easy and powerful messaging between objects in Unity. An object can register as an observer and receiv
    11 KB (1,490 words) - 17:48, 8 June 2012
  • [[Category:Messaging]] ...with other messaging systems, such as [[CSharpEventManager]] it allows for messaging between event producers and event consumers, without the need for producers
    10 KB (1,240 words) - 20:44, 10 January 2012
  • This subscription based messaging/event system provides an efficient method for broadcasting game events to i * A subscription based messaging/event system that provides an efficient method
    27 KB (3,392 words) - 22:08, 14 November 2018
  • [[Category:Messaging]] ...ngReferenceException, because by invoking the "speed changed" message, the messaging system will first invoke the OnSpeedChanged handler of the destroyed object
    19 KB (2,207 words) - 13:40, 6 September 2018
  • [[Category:Messaging]] BooMessenger is an efficient and simple to use messaging platform. It facilitates lightweight dispatching of messages (events) betwe
    9 KB (1,105 words) - 07:50, 1 March 2013
  • *[[Advanced CSharp Messenger|Advanced Messenger]] - Simple and efficient messaging system implemented with delegates and generics. Allows for logging of messa *[[CSharpEventManager|Event Manager]] - Messaging/notification system. Allows subscription to events without referencing thei
    8 KB (1,143 words) - 23:45, 14 November 2018
  • [[Category:Messaging]] NotificationCenterGenerics allows for easy and powerful messaging between objects in Unity. An object can register as an observer and receiv
    18 KB (2,411 words) - 09:00, 3 September 2013
  • [[Category:Messaging]] This is an advanced version of a messaging system for C#.
    16 KB (1,899 words) - 12:17, 25 January 2015
  • [[Category:Messaging]] NotificationCenter.cs allows for easy and powerful messaging between objects in Unity. An object can register as an observer and receiv
    11 KB (1,489 words) - 20:00, 3 June 2012
  • [[Category: Messaging]]
    8 KB (894 words) - 19:36, 21 July 2013

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