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  • 2 KB (225 words) - 06:43, 28 November 2012
  • [[Image:Meshviewer.PNG|thumb|alt=The Mesh Viewer Window|The Mesh Viewer Window]] Mesh mesh;
    9 KB (1,109 words) - 07:48, 7 September 2013
  • This script extends the ''Mesh'' class with three methods: ...ine triangles in a lossless way until no such triangle can be found in the mesh.</li></ul>
    17 KB (1,847 words) - 15:34, 16 November 2016

Page text matches

  • To use the code, simply make an empty object, then attach a Mesh Filter and Renderer and the script. Then place some spheres below the objec
    1 KB (229 words) - 22:34, 27 September 2007
  • * Mesh Renderer and Mesh Filter. Translate it wherever and adjust parameters as desired, //Properties, the resolution of the mesh in X,Y,Z
    28 KB (3,732 words) - 20:47, 10 January 2012
  • Another thing to know is that mesh count in Unity (and real time 3D in general) matters a lot, performance wis ...ene. The default for this is a box, a light, and a camera. If you have any mesh in the initial scene it will get imported into Unity along with whatever el
    4 KB (709 words) - 10:20, 17 August 2012
  • Use this shader to have a bump mapped mesh that modulates between original texture color and "alpha color" based on al ...hoice. Then assign the material to a mesh by dragging the material to the mesh.
    12 KB (1,380 words) - 21:56, 17 January 2012
  • Every tree should consist of a '''single mesh''' with '''2 materials'''. Please make sure the pivot point of the tree mesh is exactly at the root of the tree, that is at the point where the tree sho
    5 KB (810 words) - 14:38, 14 May 2007
  • |colspan="3" style="background:#333333; color:white" align="center" | MESH |fbx mesh<br>export
    5 KB (627 words) - 01:27, 5 January 2014
  • *Each MESH can not go above 65000 tris. (*NOT* faces). ... you. However, a tip is you should '''Mesh -> Tri-angulate''', and then '''Mesh -> Quadrangule''' to make a proper topology.
    3 KB (470 words) - 00:34, 15 October 2011
  • ...ateCone]] - Creates a cone or truncated cone with parameters, and optional mesh collider.
    4 KB (623 words) - 22:54, 31 January 2014
  • ...hould probably only be one mesh. There is a significant overhead for each mesh Unity renders due to realities of hardware and drivers. ...al per mesh.''' Each material that is rendered is treated like a separate mesh getting rendered.
    11 KB (1,810 words) - 22:19, 12 April 2013
  • [[Category: Mesh]] Attach the script to the mesh you want normals to be reversed
    1 KB (136 words) - 20:45, 10 January 2012
  • ''Inspire is a general purpose mesh animation tool branched off of dim3 Animator. While Inspire continues to fu
    6 KB (975 words) - 19:13, 19 October 2009
  • [[Category: Mesh Scripting]] The package contains an example scene; where one mesh is saved to file and the other is downloaded.
    11 KB (1,397 words) - 20:52, 10 January 2012
  • [[Category: Mesh Scripting]] This is a simple utility class for generating basic obj files from a mesh object.
    11 KB (1,281 words) - 17:21, 7 January 2016
  • *Create a Cube with Add -> Mesh -> Cube. (If there isn't already a cube created in the new file.) *Create a Plane with Add -> Mesh -> Plane and place it (Key G then Key Z then move the mouse) below the Cube
    8 KB (1,344 words) - 19:26, 19 October 2009
  • [[Category: Mesh Scripting]]
    1 KB (175 words) - 20:52, 10 January 2012
  • [[Category: Mesh]] [MenuItem ("Custom/Show Mesh Info %#i")]
    3 KB (265 words) - 20:45, 10 January 2012
  • Sometimes, when reimporting a mesh, the automatic preprocessing will not update. To force it, select the Contr
    2 KB (306 words) - 12:45, 27 October 2006
  • Will fail if you have an element in the selection that does not have a Mesh Renderer component.
    2 KB (306 words) - 20:44, 10 January 2012
  • Merely set the Subdivision Level to "1" in the Mesh Layer's properties panel, then freeze it (Geometry > Freeze...). Preservin ...solve this before too long. It shouldn't be too difficult - the wireframe mesh is visible in the interface EXACTLY how we want it!
    5 KB (787 words) - 11:23, 24 April 2013
  • /// When using the mesh morpher you should absolutely make sure that you turn /// When importing a mesh Unity automatically splits vertices based on normal creases.
    3 KB (473 words) - 20:52, 10 January 2012

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