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  • == Command Line == Information for using the undocumented command-line feature of Unity Game Development Tool.
    592 B (70 words) - 19:20, 19 October 2009
  • #REDIRECT [[Command line]]
    26 B (3 words) - 10:00, 7 October 2008

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  • ... Just call messageDisplayerObject.DisplayMessage("hello") and you'll get a line of self disappearing messages. TODO: Make this script more of a singleton // get a line of self disappearing messages.
    3 KB (264 words) - 20:52, 10 January 2012
  • // if we're here, then we're not moving in a straight line // if we're here, then we're not moving in a straight line
    4 KB (500 words) - 08:42, 9 April 2014
  • ...e. Allows you to set one of three colors (normal, warning, error) to each line to get more feedback and is mouse draggable at runtime. * <b>defaultGuiPosition</b> : A vector for the starting position of the first line of output. If you provide your own GUIText then it's position overrides th
    13 KB (1,602 words) - 03:38, 1 December 2015
  • * '''NearestPoint''' - Will return the nearest point on a line to a point. Useful for making an object follow a track. * '''NearestPointStrict''' - Works like NearestPoint except the end of the line is clamped.
    12 KB (1,582 words) - 17:10, 18 June 2016
  • The prices shown are in United States Dollars for the base line of products available. For prices in your local currency please refer to th
    5 KB (627 words) - 01:27, 5 January 2014
  • ...ion of C# Unity Scripts]] - How to compile C# Unity scripts on the command line, to ease integration with editors such as Vim. ...A C# program to dump an assembly classes, methods, and attributes, command line usage
    4 KB (603 words) - 17:24, 7 May 2019
  • ...ering text in the Inspector view, you can press option-return to get a new line. This is useful for writing multiline things with GUIText objects.
    21 KB (2,794 words) - 05:23, 17 January 2016
  • ...pear to jump around frames. To correct this problem, replace the following line:
    18 KB (2,096 words) - 17:39, 10 August 2015
  • For Unity 3.0b5 (at least), you must add a line to CharacterShadow.cs to get correct shadows: child.camera.aspect = 1.0f; // ADD THIS LINE
    3 KB (510 words) - 20:44, 10 January 2012
  • ...r unity=GetUnity();" + // Old Unity versions (before 2.0) should have this line changed to: "var unity=document.Unity;"
    5 KB (616 words) - 20:52, 10 January 2012
  • // If you don't want to allow a key to affect X, keep this line but take it out of the if // If you don't want to allow a key to affect Y, keep this line but take it out of the if
    8 KB (1,014 words) - 05:51, 14 November 2018
  • // of a word the entire word appears on the next line. // int _charPerLine - max # of characters per line.
    4 KB (570 words) - 21:55, 10 January 2012
  • ...imization to the above code examples is to skip the initial "new Matrix()" line. That creates a brand new identity matrix and returns it to you. If you'r And save yourself the object creation line.
    8 KB (1,110 words) - 18:28, 18 January 2013
  • ...start and stop emitting at any time, and more optimization features so the line only has exactly as many segments as you want it to have or only as many as ...bt this is less WSIWYG and probably slower than the trail renderer or even line renderer but it generates better results in game.
    26 KB (2,776 words) - 14:51, 23 April 2016
  • ...le by double clicking it in Unity and change the name of the class on this line from: ...ript we created "Script1" doesn't do anything yet, so go ahead and add one line starting with "Debug.Log..." to the script right after '''void Start () {''
    21 KB (3,491 words) - 23:16, 1 December 2012
  • .../ This is the event handler for the UserConnection when it receives a full line. // This subroutine adds line to the Status listbox
    38 KB (4,148 words) - 20:47, 10 January 2012
  • // Writes a line to the console ...e wanted to use our other Point class, "TutCommon.Point"? Well, change the line:
    18 KB (2,805 words) - 20:45, 10 January 2012
  • ...g you will have to check the code. In RunnerTestCase, the following is the line which adds tests to the test suite:
    4 KB (621 words) - 19:06, 3 December 2013
  • ... has not been tested with 1.x. If it doesn't work, line 24 is probably the line that would need to be changed.
    10 KB (1,137 words) - 20:52, 10 January 2012
  • // Number of vertices to calculate - more gives a smoother line // Local cache of the line's positions
    9 KB (1,198 words) - 20:53, 10 January 2012

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