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  • ...ore about the syntax highlighter's features [http://www.mediawiki.org/wiki/Extension:SyntaxHighlight_GeSHi here]. ...e have been unable to make MediaWiki recognise the unusually long filename extension. If you wish to add a unityPackage to the wiki, please zip it first.
    6 KB (826 words) - 11:45, 18 July 2018
  • ...lid 2px #A3B1BF; text-align:center" width="8%" | {{{2|[[Extension/Methods| Extension Methods]]}}} ... is built, they are merged with the compiled Mono code from your project's scripts. This means that you can use them with a Unity Indie licence as well as wit
    5 KB (802 words) - 13:50, 6 February 2015
  • [[Category:Editor Scripts]] ...int numbers. There is a header file that must accompany the file with the extension .hdr. In the header file there should be at least 2 fields nrows and ncols
    5 KB (680 words) - 22:29, 2 September 2013
  • ...eate a new JavaScript asset in your project view and name it 'HelloWorld' (extension is hidden). Here it is: ...he editor. There is no command-line compiler for JavaScript, however, your scripts get compiled by the Unity editor as soon as you save them.
    6 KB (885 words) - 21:29, 21 November 2018
  • This unity package has a working example using all of the C# scripts needed to run SpriteUI, including a working version of SpriteManager. Test this package and look at how the scripts work in a safe environment.
    6 KB (959 words) - 16:57, 7 December 2012
  • [[Category: Editor Scripts]] ...file, the script will search a text file with the same name and the ".txt" extension.
    5 KB (539 words) - 20:45, 10 January 2012
  • Creates a popup list button as an extension to OnGUI. When the button is clicked, a selectable list pops up, and disapp Put the Popup.cs script below in your Standard Assets/Scripts folder (if you don't have one, make one). This way it can be accessed from
    26 KB (2,897 words) - 23:51, 8 January 2015
  • [[Category: Extension Scripts]] This C# class gives simple extension access to checking if an Renderer is rendered by a specific Camera.
    2 KB (186 words) - 20:52, 10 January 2012
  • [[Category: Extension Scripts]] This C# class gives simple extension access to manipulating and debugging LayerMasks.
    4 KB (494 words) - 20:45, 10 January 2012
  • Added some extension functions for the Event and Touch class. [[Category:Scripts]]
    9 KB (1,136 words) - 03:08, 24 November 2013
  • [[Category: Extension Scripts]]
    2 KB (321 words) - 20:45, 10 January 2012
  • {{Scripts Navigation}} ...ister scripts to receive and post notifications. Handles messaging across scripts without references to each other.
    8 KB (1,185 words) - 06:14, 9 October 2020
  • {{Scripts Navigation}} *[[Scripts/StringFilter|StringFilter]] - A class to allow string filtering based on a
    11 KB (1,614 words) - 23:45, 14 November 2018
  • {{Scripts Tabbed Navigation}} ...position synchronization logic of non-authoratative networked games. These scripts preserve network packet timestamps for correct interpolation calculations.
    3 KB (550 words) - 22:41, 5 November 2018
  • {{Scripts Tabbed Navigation}} == Editor Scripts ==
    16 KB (2,381 words) - 21:25, 25 May 2020
  • * - Extracted the binary serialization code into a seperate extension file. All classes are now declared * as "partial" so an extension file can even add a new virtual or abstract method / interface to
    70 KB (6,771 words) - 17:58, 29 November 2017
  • ...svn/") are ignored by Unity. Any assets in there are not imported, and any scripts in there are not compiled. They will not show up in the Project view. Scripts in here are always compiled first. Scripts are output to either Assembly-CSharp-firstpass, Assembly-UnityScript-firstp
    9 KB (1,386 words) - 13:10, 2 September 2014
  • * of Unity. This could break the functionality of the extension or might even cause other problems. [[Category:Editor Scripts]]
    13 KB (1,312 words) - 01:39, 15 February 2013
  • ...lid 2px #A3B1BF; text-align:center" width="8%" | {{{2|[[Extension/Methods| Extension Methods]]}}} ...tore. For example if the package contains game scripts include it under a "Scripts" section, if the package contains functionality that extends the unity edit
    2 KB (296 words) - 20:21, 7 February 2019
  • ... you can see the results in the scene instantly! The tool comes with some scripts and instructions to integrate with TortoiseGit and Git on Windows (more VCS ...ormal Unity editor! You can take advantage of multi-edit and other editor scripts you’ve devised and the rest, once you’ve found the differences with thi
    25 KB (4,388 words) - 03:09, 21 January 2019

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