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  • ...ersion above, but added support for recognizing touch input from iPhone or Android devices. Also adds callback function for when the button is double-clicked/
    8 KB (829 words) - 20:52, 10 January 2012
  • ... by another contributor) may help. Also, the C# may run better on iOS (and Android). A sample project with the Javascript version is on the Asset Store (curre
    16 KB (1,709 words) - 00:53, 21 November 2015
  • This script breaks with #pragma strict or deployment to Android or iOS. For a version that works, look at [http://www.unifycommunity.com/wi
    11 KB (1,490 words) - 17:48, 8 June 2012
  • ...following is a re-working of the original so that the code compiles on iOS/Android/etc.:
    2 KB (412 words) - 20:00, 7 January 2015
  • ...abled the Editor can become unresponsive after selecting Build and run for Android.
    3 KB (440 words) - 21:08, 8 December 2018
  • This script uses generics so it should work with Android or iOS.
    11 KB (1,489 words) - 20:00, 3 June 2012
  • === "Plugins/Android" === ...ur Android project, used for Java-based plugins. Any .so file (when having Android NDK-based plugins) will also be included. See http://docs.unity3d.com/Docum
    9 KB (1,386 words) - 13:10, 2 September 2014
  • [[Category:Android]]
    2 KB (235 words) - 19:19, 18 November 2014
  • ...83703 comment by Evil Otaku] if you are having issues connecting with iOS, Android or WP8)
    4 KB (500 words) - 16:27, 5 July 2015

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