User contributions
- 17:25, 25 April 2016 (diff | hist) . . (+344) . . N Talk:TerrainTransparency (Created page with "I know this dates from Unity 3.x, but FYI, it's not working for me in 5.3.4. I get the following error: ''Shader error in 'Nature/Terrain/Diffuse': Too many texture interpol...") (top)
- 17:00, 13 October 2015 (diff | hist) . . (+3) . . CameraFacingBillboard (Corrected script (as it was, it faced the object directly AWAY from the camera!))
- 16:44, 13 October 2015 (diff | hist) . . (+169) . . Talk:Procedural Circle Mask (top)
- 16:33, 13 October 2015 (diff | hist) . . (+360) . . N Talk:Procedural Circle Mask (Created page with "I can't get this to work (Unity 5.2). With all the default values, I see no circle/ring at all, but instead the whole quad is textured and solid, just as if I'd used a plain ...")
- 18:21, 3 March 2015 (diff | hist) . . (-2) . . m SimpleJSON (Fixed typo (it's != its))
- 07:49, 5 January 2014 (diff | hist) . . (+174) . . Cheetah3D (corrected broken tutorials link; added a couple more) (top)
- 01:27, 5 January 2014 (diff | hist) . . (-1) . . 3D Applications (updated Cheetah3D row with newer version and current price) (top)
- 01:22, 5 January 2014 (diff | hist) . . (+36) . . m Cheetah3D (corrected typo in "its," and added minor note about Mecanim compatibility)
- 16:19, 20 July 2011 (diff | hist) . . (+1) . . 3DText (changed ZWrite to Off to avoid ugly scissoring issue where letters overlap)