User contributions
- 01:34, 6 March 2010 (diff | hist) . . (+134) . . Accessing number of drawcalls from script
- 01:30, 6 March 2010 (diff | hist) . . (+2) . . Accessing number of drawcalls from script
- 01:29, 6 March 2010 (diff | hist) . . (-7) . . Accessing number of drawcalls from script (→Javascript - DrawCalls.js)
- 01:29, 6 March 2010 (diff | hist) . . (+80) . . Accessing number of drawcalls from script (→Javascript - DrawCalls.js)
- 01:27, 6 March 2010 (diff | hist) . . (+559) . . N Accessing number of drawcalls from script (New page: == Javascript - DrawCalls.js == VERY IMPORTANT: The sceneview camera will add to this number!! <javascript>var drawcalls : int = 0; var allObjects : GameObject[]; function Start(){ allOb...)
- 01:25, 6 March 2010 (diff | hist) . . (+108) . . Scripts (→Code Snippets)
- 20:09, 3 October 2009 (diff | hist) . . (+131) . . SetRenderQueue (→Description)
- 20:02, 3 October 2009 (diff | hist) . . (+1,862) . . N SetRenderQueue (New page: Category: Utility Scripts Category: JavaScript Author: Alex Schwartz (GTJuggler) and Daniel Brauer ==Description== Allows you to set the render order for objects to avoid transpar...)
- 19:53, 3 October 2009 (diff | hist) . . (+106) . . Scripts (→General Purpose Effect Scripts)