Skin Shader 3

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Originally done by Nicholas Francis, adapted by bournifle from the unity forums

Description

Dedicated skin shader in unity 3 (right=skin, left=bumpspec)

Based on this skin shader: SkinShader2 ONLY ONE of the shaders has been updated (the bumped specular one) but it seems to work ok.

Usage

Download and install the package: Media:SkinShaders3.zip

Skin shader setup

Assign the Bumped specular skin shader from the package. The Shader exposes 2 new textures compared to the normal shaders:

  • Rim & Fresnel Ramp texture. Controls coloring of the skin at glazing angles. RGB should contain how the color changes, whereas alpha is used to implement fresnel falloff on specular. A "rimramp" texture is included in the package - assign this and then tweak from there.
  • Wrap Ramp: The ramp gradient used for coloring - this is used to control fake SSS of lighting. Assign the "wrapramp" texture from the package, and then tweak from there.
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