Input Mapper

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Author: Alex Winx


Contents

Description

Full automatization of Input mapping process development and usage.


1) Editor and Ingame input controller mapping

2) Handling input in code based on states/tag abstracting real input

3) Saving and restoring user preferences including assigned device and profile

4) Recognize positive and negative part of the axis(using axis as buttons).

5) OS independent drivers and easy expansion with drivers supporting other devices and special properties(FFD,IR,ACC..)

6) Handling input axis and buttons as digital or analog

7) Create combinations of inputs that can trigger actions/states (sequence or modifier like)

8) Handling inputs by events

9) Plug and play instead of plug and pray

10) Profiles

Usage

http://unity3de.blogspot.com/2014/06/unity-input-manger-pain-is-spreading.html

https://www.youtube.com/watch?v=Pir49v16aOQ

If you would still have problems/questions Gmail me as winxalex.

Link

GITHUB: https://github.com/winalex/Unity3d-InputMapper


Legal Notice

Although i tried to make sure this script works fine i am not liable for any damage resulting from use of this script/software.

Even this is completely free to use, this does NOT mean that you can resell it or claim as your own creation.

Feedback, Forks are welcome if you aren't too smart, too movie star or too busy making money.


Knowledge should be free.

                                                                                  © Alex Winx
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