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      <p ns="0" title="MeshSerializer" snippet="...mponent (vs. 4 bytes/component); with 0 &lt;span class=&#039;searchmatch&#039;&gt;meaning&lt;/span&gt; -1.0; 128 &lt;span class=&#039;searchmatch&#039;&gt;meaning&lt;/span&gt; 0.0; 255 &lt;span class=&#039;searchmatch&#039;&gt;meaning&lt;/span&gt; 1.0. That&#039;s four times smaller than it uses now for a slight accuracy reduc&#10;" size="11101" wordcount="1397" timestamp="2012-01-10T20:52:40Z" />
      <p ns="0" title="Programming Chapter 1" snippet="...t aren&#039;t in MonoDevelop by default. A DLL is a &#039;&#039;&#039;Dynamic Link Library&#039;&#039;&#039;, &lt;span class=&#039;searchmatch&#039;&gt;meaning&lt;/span&gt; it&#039;s a library that is linked in at runtime as opposed to a &#039;&#039;&#039;Static Libra&#10;...l as user defined types (types that we can create). C# uses static typing, &lt;span class=&#039;searchmatch&#039;&gt;meaning&lt;/span&gt; that you always have to tell it what type you want your data to be. In cont&#10;" size="21093" wordcount="3491" timestamp="2012-12-01T23:16:23Z" />
      <p ns="0" title="Programming Chapter 2" snippet="... An array is declared with square brackets &#039;[ ]&#039; and the index is 0 based (&lt;span class=&#039;searchmatch&#039;&gt;meaning&lt;/span&gt; 0 is the first number, not 1). So a size of 5 would be numbers 0 to 4.&#10;" size="14146" wordcount="1942" timestamp="2012-03-22T20:36:45Z" />
      <p ns="0" title="Unity Explosivo!" snippet="... up, in the warm and forgiving arms of Unity. This is a &amp;quot;for-fun&amp;quot; contest (&lt;span class=&#039;searchmatch&#039;&gt;meaning&lt;/span&gt; no out-and-out $$, but there is a grand prize incentive courtesy of OTEE!) &#10;" size="8704" wordcount="1337" timestamp="2012-08-08T09:45:54Z" />
      <p ns="0" title="Programming Chapter 3" snippet="...ss is just a representation of an object, but not an actual object itself (&lt;span class=&#039;searchmatch&#039;&gt;meaning&lt;/span&gt; the computer has not allocated any memory for it). To create an object you &#10;" size="17952" wordcount="2805" timestamp="2012-01-10T20:45:42Z" />
      <p ns="0" title="Programming Chapter 1 Old" snippet="...l as user defined types (types that we can create). C# uses static typing, &lt;span class=&#039;searchmatch&#039;&gt;meaning&lt;/span&gt; that you always have to tell it what type you want your data to be. &#10;** C# uses static typing, &lt;span class=&#039;searchmatch&#039;&gt;meaning&lt;/span&gt; a data type is always required.&#10;" size="12652" wordcount="2075" timestamp="2018-11-22T00:24:39Z" />
      <p ns="0" title="Programming Chapter 2 Old" snippet=".... An array is declared with square brackets &#039;[]&#039; and the index is 0 based (&lt;span class=&#039;searchmatch&#039;&gt;meaning&lt;/span&gt; 0 is the first number, not 1). So a size of 5 would be numbers 0 to 4.&#10;...ss is just a representation of an object, but not an actual object itself (&lt;span class=&#039;searchmatch&#039;&gt;meaning&lt;/span&gt; the computer has not allocated any memory for it). To create an object you &#10;" size="22709" wordcount="3261" timestamp="2018-11-22T00:42:52Z" />
      <p ns="0" title="Rosetta" snippet="&lt;span class=&#039;searchmatch&#039;&gt;Meaning&lt;/span&gt;: You didn&#039;t declare an array properly. For instance: &amp;lt;br&amp;gt;&#10;" size="1250" wordcount="192" timestamp="2008-07-26T04:17:22Z" />
      <p ns="0" title="SpriteManager" snippet="...orm() will cause its vertices to be re-copied to the mesh&#039;s vertex buffer, &lt;span class=&#039;searchmatch&#039;&gt;meaning&lt;/span&gt; they will no longer be set to zero (which is how they were &amp;quot;hidden&amp;quot; in the &#10;...sprite to the front visually by moving it to the end of the drawing order, &lt;span class=&#039;searchmatch&#039;&gt;meaning&lt;/span&gt; it will be drawn on top of all other sprites in the SpriteManager.&#10;" size="79511" wordcount="10472" timestamp="2012-10-22T13:37:35Z" />
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