BumpColorSpec

Author: Aras Pranckevicius.

Description


Very similar to built-in Bumped Specular, just this one uses separate colored specular map (as opposed to grayscale gloss map in alpha of the main texture).

Works on fragment program capable cards (Radeon 9500+, GeForce FX+, Intel 9xx). Supports shadows.

Usage



 * Main texture is for color.
 * Normal map for bumpyness.
 * Specular map indicates color & strength of specular highlights.