Skin Shader 3

Originally done by Nicholas Francis, adapted by bournifle from the unity forums

Description


Based on this skin shader: SkinShader2 ONLY ONE of the shaders has been updated (the bumped specular one) but it seems to work ok.

Usage
Download and install the package: [[Media:SkinShaders3.zip]]



Assign the Bumped specular skin shader from the package. The Shader exposes 2 new textures compared to the normal shaders:
 * Rim & Fresnel Ramp texture. Controls coloring of the skin at glazing angles. RGB should contain how the color changes, whereas alpha is used to implement fresnel falloff on specular. A "rimramp" texture is included in the package - assign this and then tweak from there.
 * Wrap Ramp: The ramp gradient used for coloring - this is used to control fake SSS of lighting. Assign the "wrapramp" texture from the package, and then tweak from there.