TransformSaver

Author: Jonathan Czeck (aarku)

Description
This editor script allows you to select any number of objects in your scene at any time and select Custom/Transform Saver/Record Selected Transforms. Then at any time you can choose Custom/Transform Saver/Apply Saved Transforms to have the stored position, rotation, and localScale of the saved object's Transforms applied again.

This has been tested to work across the Play Mode / Edit Mode boundary successfully. That means you can use these menu items to, for instance, hit play, allow the physics engine to settle, record the appropriate objects, hit stop, and apply their settled positions and rotations.

Usage
Place this script in YourProject/Assets/Editor and menu items will automatically appear in the Custom menu after it is compiled.