Talk:Finite State Machine

In its current state, it seems very 1-time use. Any chance we could come up with a more generic solution using... generics? I'd be willing to help out. But I'm a bit stuck as to what the best way to replace the enums would be. I tried providing enums as generics, but apparently that's not supported in C#, and nor is enum inheritance. Maybe classes with constants?

Katlan Merrill (talk) 20:21, 13 May 2014 (CEST)