Anisotropic 2.x

Description
Anisotropic 2.x is the modified upgrade to the previous shader posted by Aras Pranckevicius here. This shader has been tested with Unity 2.6. Upgraded by: Nick Davis

Usage

 * Create a shader, rename it to anistropic and paste the following shader code.
 * Create a new material and select "Anisotropic" from the drop down list.
 * Apply your default diffuse texture to the Base(RGB) property
 * Apply the Anisotropic copper lookup material to the Aniso lookup property.
 * Apply the material to a game object.