User talk:DR9885

Daniel: I reverted your change to the JS version of ArrayPrefs because PlayerPrefs is final in Unity 3 and you can't extend a final class. Also, can you please fix the C# version. It doesn't work with Unity 3 for the aforementioned reason (and has a typo also), plus the use of "params" makes it not work properly when called from a JS script. It should be rewritten to work the same way as the JS version does, because the way you have it is twice as slow and typically takes 4-5X as much space on disk. Eric5h5 13:22, 24 October 2010 (PDT)