Transparent Cutout Soft Edge Unlit Texture Blend

Description
Modified Transparent/Cutout/SoftEdgeUnlit shader to include blending between two different textures given a blend factor.

Usage
The "_Cutoff" variable specifies the base alpha cutoff, just as it does in the original shader.

The "_Blend" variable specifies the blend factor, while "_Texture1" and "_Texture2" specify the two textures to be blended.

Note that when _Blend=0, _Texture1 will be selected and when _Blend=1, _Texture2 will be selected.

More
NOTE: The original shader is part of the Unity default shaders. The credits for those belong to the respective authors. I have merely added the ability to blend between two textures.

Shader Files
--Sahil Ramani 10:51, 17 February 2012 (PST)