Talk:DepthMask

Regarding the shader being named HullCover.shader instead of DepthMask.shader in the project. I can't fix this without making the project incompatible with the world at large. If anyone wants to fix this for me, please contact me in the IRC channel. --NCarter 12:51, 28 May 2006 (GMT)

Done, thanks to Sora. --NCarter 14:38, 28 May 2006 (GMT)

Texture addon
I wanted to do the same thing, but cut out the mask with a texture. This shader does just that:

Shader "Masked/Mask" { SubShader { // Render the mask after regular geometry, but before masked geometry and // transparent things. Tags {"Queue" = "Geometry+10" } // Don't draw in the RGBA channels; just the depth buffer ColorMask 0 ZWrite On		// Do nothing specific in the pass: Pass {} } }