Manual Compilation of C Sharp Unity Scripts

Requirements

 * Mono
 * Unity

Compilation on Mac OS
To compile all C# Unity scripts in the current dir and all subdirectories, run: gmcs -recurse:'*.cs' -lib:/Applications/Unity/Unity.app/Contents/Frameworks/ -lib:/Applications/Unity/Unity.app/Contents/Frameworks/Mono.framework/ -r:UnityEngine -r:UnityEditor -r:Boo.Lang -nowarn:0169 -target:module Note that Unity still has to compile the scripts, but compile-time errors can be detected without Unity.

Vim Integration
When the gmcs.vim compiler script is installed, you can configure vim to automatically compile and Quickfix errors: :compiler! gmcs :set mp=gmcs\ -recurse:*.cs\ -lib:/Applications/Unity/Unity.app/Contents/Frameworks/\ -lib:/Applications/Unity/Unity.app/Contents/Frameworks/Mono.framework/\ -r:UnityEngine\ -r:UnityEditor\ -r:Boo.Lang\ -nowarn:0169\ -target:module :set autowrite Thus, you can just run :make and use :copen :cnext :cprevious for browsing errors