FbxAnimListPostprocessor

Author: Pat AfterMoonWith the help of resources from the Unity wiki, forum and IRC channel.

Description
This script use an external text file to import a list of splitted animations for FBX 3D models. When Importing or Reimporting a FBX file, the script will search a text file with the same name and the ".txt" extension.

File format: one line per animation clip "firstFrame-lastFrame loopFlag animationName" The keyworks "loop" or "noloop" are optional. Example: 0-50 loop Move forward 100-190 die

Usage
Place this script in YourProject/Assets/Editor. The Regex expression in the ParseAnimFile function can be modified to manage other file format (CSV files with TAB or comma ...etc.).

Alternative for Multiple Models Using Same Animation List
Small change by Thomas Hentschel Lund

Here is a small change that makes it easier to load animations for multiple models without having redundant copies of the animation list.

A lot of the 3drt packs contain several versions of the "same" fbx. This fix takes a animation list file called animations.txt in the same folder as the fbx and uses that instead.

To do so change

to

Thats it.