3SideProjDiffuse

Author: Nils Daumann.

Description


The shader projects the texture from three sides at the mesh it is applied to. This works especially very good for simple, kinda organic objects. The object it is applied to will only be effected by per pixel lights. This shader basicly removes the need for a decent uv map. The texture will be tiled.

Works on fragment program capable cards (Radeon 9500+, GeForce FX+, Intel 9xx). Supports fog and shadows.

Usage



 * Color is the general color of the material.
 * Texture is for color (Tiling and Offset have no effect).
 * Tile factor specifies how much the texture is tiled.

Download
[[Media:WorldTextureDiffuse.zip]]