User:Haseeb

tech artist, working at frag-games.com. my role involves doing all character rigging / animation sequences / cinematic cut shots etc. plus helping other artists working on content creation process. worked closely with engineering team to push limits in unity. our first title is about to ship on IOS and android. we are small team of 13 ppl. 5 artists, 5 engineers, 3 server side etc. i have been using this wiki for quite some time. i feel, its about time i should give back community something i have learned. so i might add some quick tips or workflows we used to use.