TransformInspectorWithSize

Description
The following script adds a Size field to the Transform inspector to show the scaled mesh size of an object.

Provides a convenient way to see the actual size of a mesh in the scene or update the scale of an object to define a precise object size after scaling.

Accounts for child objects with meshes as well, showing the total size in the parent.

The Size field can be edited and will update the Scale property in relation the objects mesh size.

Derived from TransformInspector.

Usage
Place TransformInspectorWithSize.cs into an Editor folder inside of your project's Assets folder.