Talk:Procedural Circle Mask

I can't get this to work (Unity 5.2). With all the default values, I see no circle/ring at all, but instead the whole quad is textured and solid, just as if I'd used a plain unlit shader.

Does this shader need updated for Unity 5, or am I somehow using it incorrectly? JoeStrout (talk) 18:33, 13 October 2015 (CEST)

...OK, it looks like adding "alpha:blend" to the #pragma line does the trick. JoeStrout (talk) 18:44, 13 October 2015 (CEST)