LoadSettings

Author: Hayden Scott-Baron (Dock) : twitter: @docky

Info
This is a handy script for grabbing a bunch of values from a text file, and storing the values. You can then create small scripts that load the values into your existing components.

Usage
Put LoadSettings.cs anywhere. If you're using JS, you may need to put this from the Plugins folder.

Stick settings.txt (or whatever you prefer to call the file) into the same folder as the build EXE. In the Editor project, put settings.txt into the same folder as Assets, Library, ProjectSettings, etc.

You'll also need a script to load these values into your project. See the example of how this can be loaded.

Known Issues
Seems to behave okay. Should probably be improved to return a bool based on success of GetInt, etc.

settings.txt
(can be changed on the public string found on the LoadSettings gameobject)