DelayedMessage

Author: Hayden Scott-Baron (Dock)

Description
A simple script to call a message on an object after a while.

Usage
Place this script on the gameobject you wish to have call a function later on. Useful for Destroying an old object, for example, or for allowing objects to repeatedly fade in/out using the FadeObjectInOut script.

Technical Discussion
Set the initial time to negative to reduce the initial wait.