Blender Camera Controls

Author
Marc Kusters (Nighteyes)

Description
This adds the default Blender numpad camera controls to Unity. Initial idea from.

Note 1: Just so you know, this script changes the Transform inspector to show rotation in quaternions instead of Euler offsets. Note 2: For an improved version of this script checkout Blender Camera Controls Window by Will Traxler.

Usage
To start using this script just place it in de editor folder of your project. It is prerequisite to select any object, otherwise the script won't run (this I will hope to fix someday).

Numpad1 = Front view Control + Numpad1 = Rear view Numpad2 = Rotate view down Numpad3 = Right view Control + Numpad3 = Left view Numpad4 = Rotate view left Numpad5 = Switch between orthographic and perspective Numpad6 = Rotate view right Numpad7 = Top view Control + Numpad7 = Down view Numpad8 = Move view up Numpad. = Center view on object(s) Note:only works on objects that have the CanEditMultipleObjects property Numpad- = Zoom camera out Numpad+ = Zoom camera in