ModelImporterPresetManager

Author: Xadhoom

Description
Adds a new editor window at menu Custom→ModelImportManager. The editor window allows selecting/creating/editing/saving model import settings presets which are applied if a new model (e.g. from Fbx file) is imported into Unity. The script file contains two classes. The EditorWindow providing the functionality to manage the presets and the AssetPostProcessor which applies the selected settings. Presets and settings are stored in EditorPrefs.

Background information can be found here: http://trianglestrip.blogspot.de/2012/07/model-import-presets.html

Usage
You must place the script in a folder named Editor in your project's Assets folder for it to work properly.

Click on Custom->ModelImportManager

Change the import settings presented on the right as you wish and and press Save As providing a preset name on the right. By clicking on the presets at left they are loaded and will be applied on model import if the global Use Import Settings checkbox at the top is selected.

Note: The default preset cannot be overriden. Use this prefab to apply default import settings or save the changes made as a new preset.