Animated Color Procedural Texture

Author: Antony Stewart

Description
Variation of the procedural perlin noise demo script, to generate textures with mixes of RGB by blending 3 independant RGB x,y, graphs. Also HSBColor.

Usage
Attach this script to the object that you wish to give a special effects color. Write maths functions for the red, blue, green variables that compute between 0 and 1, based on x,y, graphs. pastel colors are closer to .7 and bright colors closer to 1. for example if you want a psycadelically angry robot, make a black and red dot graph and animate with Time.time*30, i.e. warping very fast. You need to know abit about 2D graphs.

straight =sin(x*.3)

vertical =sin(y*.3)

oblique = sin(x+y) or (x-y)

wiggle = sin(x*.2+sin(y*.5)*.3)

complex wiggles = add multiple wiggles together.

Note: x and y =128 so sensible sine multipliers are 0.1,0.345 etc, not 20.