BumpMappedAndPointLightBasePass

Author: Ricardo A

Description


These are a shader+script to render objects using Lightmaps and an extra point light, in Forward mode (mobile) all in the base pass.

Usage
Prerequisites:


 * Create a material that uses the shader below (Mobile/Bumped Specular Point Light)
 * Add the "SetPointLightData.cs" script to a GameObject. The script executes in Edit Mode.