Dynamic Code Compiler

Author: Benjamin Schaaf (Benjamin Schaaf)

Description
Allows you to compile a C# script right to a dll within the editor. It uses the CodeDomProvider from .NET to compile a C# source. No other languages are supported up to now until we get access to Unity's other compilers.

Usage
To compile a C# script it (and only it) needs to be selected in the project folder. Then you can either go to Compiler -> Compile Selected or you can press Shift - U and the script will be automatically compiled and placed into Assets/Plugins folder.
 * If the file already exists, it will be overridden.
 * If the folder doesn't exist it will be created.
 * Any compiler errors will be put in the console log as errors.
 * For the compiler to work, you must have the .NET version set to 2.0 not 2.0 Subset.