AlphaDiffuseZ

Description
Alpha Diffuse shader with Z buffering. Using the default Unity Alpha Diffuse shader on reverse normal objects, you can see through walls; using this shader the walls are not see-through.

Usage
This shader is useful if you have interior scenes (with reversed normals or 'the inside of a box') and have reason to use the Alpha Diffuse shader.


 * Note: Haven't tested on low-end / fallback configs, so if you use it and it doesn't work, post in the discussion here and I'll try to hunt down the problem.