PopulateField

Author: Erdin Kacan (Nidre)

Description
Fill an area by Instantiating selected GameObject with specific parameters.

Beaware : I have created this code piece for my Project and i am not planning to Support it.(I might update it as i develop it further if my project requires so.)

Beaware 2 : I haven't really optimized it so this is not the most optimized way of doing that(But worked well for my needs).It might contain bugs but nothing major.

Usage
You must place the script in a folder named Editor in your project's Assets folder for it to work properly.

Navigate to Custom/Nidre/PopulateField from the Unity Menu Bar.

In the opened window;

Select the GameObject you want to populate the field with. Under Transform section select the appropiate options for rotation and scale. Under Spawn section select the appropiate parameters of field type. Under Advanced section you can disable/enable/change limitations to speed up the operation.