Scripts/Effects

General Purpose Effect Scripts

 * Animating Tiled texture - A texture made of many tiles animated through setting the uv offsets
 * Animating Tiled texture - Extended - Use one animation cell-sheet texture for many animations and skins.
 * Animated Color Procedural Texture - A simple script to make limitless number of textures based on 2d graphs
 * ArcBall - Drag the mouse to rotate an object in an intuitive way.
 * CameraFacingBillboard - Use this script on a billboard or similar object to make it align itself with the camera.
 * CameraRelativeScale - Scale an object relative to camera distance.
 * CameraRenderSettings - Allows storing seperate render settings per camera - an extended version of the Fog Layer script above.
 * Camera Shake - Adds a Camera Shaking effect to the gameObject it is placed on.
 * Character Shadow - Cast shadows from an object! (requires Unity Pro)
 * Cubemap Generator - Create a static cubemap from a camera (Unity Pro)
 * DoFAutoFocus - An autofocus component for the Pro Depth of Field (DoF) Imageeffect (C#)(Pro).
 * FadeObjectInOut - Simple and clean method of fading objects with children.
 * Flare Creator - This Script Makes a number of flares in random positions around the map.
 * Flickering Light - Adds flickering effect to Light object. Flicker styles are Campfire and Fluorescent.
 * Flickering Light2 - Adds a flickering effect to the light in a different way.
 * Flocking - A flocking script with randomness and target following.
 * Fog Layer - Lets you determine per camera if fog should be enabled or disabled.
 * GlowImposter Script - This script uses a flat plane to generate a cool graphical effect that mimics a glowing.
 * LightBehavior - A script that creates blinking lights and turn on/off every specified interval. Also change the light's colors.
 * LightMapSwitcher - A script that allows you to switch between to sets of LightMaps at runtime, with easy inspector integration.
 * LookAtCameraYonly - Use this script on a billboard or other object to have it face the camera but only rotate on the Y axis.
 * MeleeWeaponTrail - A smoothed TrailRenderer meant for melee weapons of animated 3d models. Based on TimeBasedTrailRenderer.
 * MarchingSquares - MarchingSquares (2D Surface Reconstruction)
 * MeshMorpher - A Mesh Morpher script with scripting API
 * MetaBalls - 3D Metaballs
 * MorphTargets - Improved MeshMorpher script with multiple blendable targets
 * Noise Library - LibNoise ported to Unity. Perlin, Multirigged Fractal, Voronoi, Billow
 * Open Source Particle System - A custom particle system that exposes particle movement deltaTime among other things.
 * OptimizedTrailRenderer - Started from Yoggy's trail renderer above, this one updates every frame and is built for one-time use.
 * Particle Spiral Effect - Particle effect script for creating spirals, whirlpools, galaxies, etc.
 * PlayMovieTexture - Plays Movie Textures at the start of your game. Requires Unity Pro.
 * Perlin Noise - Noise functions for smoothly moving objects around or anything else
 * ReverseNormals - Reverses normals & back face culling of a mesh
 * RenderTexture Free - Render Texture with Unity Free.
 * Scrolling UVs - C# script that smoothly scrolls a material's UVs in an arbitrary direction. Supports arbitrary material names and material indices.
 * SetRenderQueue - Sets the render queue for transparency sorting on an object or all of its children.
 * Shadow Volumes in Alpha - Shadow volume based shadows (requires Unity Pro)
 * Skinned Morph Targets - A set of scripts for morphing skinned meshes, including support for animating blend shapes together with skeletal animation.
 * SoftBodies - Cloth, Springy Noodles, Jello Blocks, etc..
 * StopEmittingAfterDelay - After a configurable delay, particles will fade naturally, then finally the object will get destroyed with autodestruct.
 * Spline Controller - Interpolates any GameObject along a user-defined spline
 * SVG - Render SVG Files.
 * TextureMask - A simple shader for masking off areas of a texture.
 * Texture swap animator - Feed it a bunch of textures and it will cycle through them. Useful for simple animations not on a texture atlas.
 * TextureFilter - A set of methods to apply standard image processing on a Texture2D. Not meant for a screen post process.
 * TextureFromCamera - A behaviour that textures a GameObject with what the given Camera sees.
 * TubeRenderer - LineRenderer too flat? Make it a tube instead.
 * Tileable Noise - Simplex noise (faster than Perlin noise), perfectly tileable, without any artifacts.
 * TimeBasedTrailRenderer - The Built in trail renderer does not fade its segments based on the time they have been alive. This one does.
 * Trail Arc Renderer - Designed for melee trail swings, this creates a trail using Catmull-Rom spline interpolation
 * TrailRendererWith2DCollider - A trail renderer that can detect 2D collisions.
 * Underwater Script - Simple underwater effects script. Works with indie!
 * VectorLine - Renders a 2D vector line with an arbitrary width, color, and number of segments (requires Unity Pro)
 * Slideshow - Draws a slideshow of textures at a specified interval.

Image Postprocessing Effects
These scripts require Unity Pro.


 * BloomEffect (OBSOLETE) - Sometimes referred to as "glow", use this effect to make bright parts in your scene bleed. This script is made obsolete by the GlowEffect shipped with Unity 1.5.
 * BoostColors - A very simple and fast way to boost the contrast of saturation of the graphics in your game.
 * InvertCamera - A simple script that will invert everything rendered by a camera.