PolyLineEditor

Description
Here is a an exemple of how to use the Unity Handles class and adding custom editing tools.



This tool adds "inScene" controls to add, remove and align a set of points. those points could be used in any way you want (path, curve, animations ....)

I'd like to thank Dantus from Edelweiss Interactive for 2 very useful trick :
 * a way to know which handle I'm currently using
 * a way to hide default handle

Usage
Add the following class in an Editor directory