Custom Mouse Pointer

Author: Kiyaku

Description
If you want a custom image for your mouse pointer but still have it in front of the OnGUI elements, use this little script.

Usage
Attach this script to any gameObject you want, preferable a new empty one. Assign your custom Texture to the script.

C# - mousePointer.cs - with default and for colliders
Uses a default resource and also only changes the cursor if it collides with the gameobject.

 /* * http://www.unifycommunity.com/wiki/index.php?title=Custom_Mouse_Pointer * Authors: Kiyaku, ananasblau */ using UnityEngine; using System.Collections;

public class MousePointer : MonoBehaviour {   public Texture2D cursorImage;

private int cursorWidth = 16; private int cursorHeight = 16; private bool showCursor = false; private string defaultResource = "MousePointer";

void Start {		if(!cursorImage) { cursorImage = (Texture2D) Resources.Load(defaultResource); Debug.Log(cursorImage); }		//cursorImage = (Texture2D) Instantiate(cursorImage); }

void OnMouseEnter {		Debug.Log("Entered"); Screen.showCursor = false; showCursor = true; }	void OnGUI { if(showCursor) { GUI.DrawTexture(new Rect(Input.mousePosition.x, Screen.height - Input.mousePosition.y, cursorWidth, cursorHeight), cursorImage); }   }	void OnMouseExit {		Debug.Log("Left"); showCursor = false; Screen.showCursor = true; } }