Enemy Spawner

Author: Corrupted Heart

Info
This allows you to spawn enemies based on enemy level and so on, best way to see how it works is to try it out on an object.

Set up
In order to use this correct you need a few things set up:
 * 1) Create a tag: Spawner
 * 2) Create an empty GameObject
 * 3) Apply the tag Spawner to it
 * 4) Create a child GameObject to the spawner one
 * 5) Add Spawner.cs to the new child Object - (These will be your actual spawn points)
 * 6) Append the AI part below to your AI script
 * 7) Add enemy prefabs to the spaces provided or just add one
 * 8) Select the Enemy level you want, provided there is a prefab for it
 * 9) Set the style of spawn and time, ect.

AI
Add this to your enemy AI, or kill script: