IsoFrame

Author
Hayden Scott-Baron (Dock) - http://starfruitgames.com

Description
This adds an isometric frame visible in the editor.

Usage
Drag this onto a gameObject, and adjust the public variables. Add multiple aspect ratios to show different sizes.

UnityScript - IsoFrame.cs
 // IsoFrame.cs // Hayden Scott-Baron (Dock) - http://starfruitgames.com // Draws a gizmo frame for orthographic cameras. public class IsoFrame : MonoBehaviour {	public Vector3 offset = Vector3.zero; public float scaleFactor = 64.0f; public Vector2[] frameSizes = new Vector2[] { new Vector2(1.333f, 1.0f), new Vector2(1.7777f, 1.0f) }; public Color[] colors = new Color[] {		Color.red, Color.blue, Color.green, Color.yellow, Color.grey, Color.cyan, };	void OnDrawGizmos {		//foreach (Vector3 frameSize in frameSizes) for (int i = 0; i < frameSizes.Length; i++) {			Vector2 frameSize = frameSizes[i] * scaleFactor; if (i < colors.Length) Gizmos.color = colors[i]; Vector3[] corners = new Vector3[] {				offset + new Vector3( transform.position.x - (frameSize.x * 0.5f), transform.position.y - (frameSize.y * 0.5f), transform.position.z), offset + new Vector3( transform.position.x + (frameSize.x * 0.5f), transform.position.y - (frameSize.y * 0.5f), transform.position.z), offset + new Vector3( transform.position.x + (frameSize.x * 0.5f), transform.position.y + (frameSize.y * 0.5f), transform.position.z), offset + new Vector3( transform.position.x - (frameSize.x * 0.5f), transform.position.y + (frameSize.y * 0.5f), transform.position.z) };			Gizmos.DrawLine (corners[0], corners[1]); Gizmos.DrawLine (corners[1], corners[2]); Gizmos.DrawLine (corners[2], corners[3]); Gizmos.DrawLine (corners[3], corners[0]); }	} }