SkinnedMeshCombiner

Description
This script will combine skinned meshes whilst retaining their animation and texture properties. Currently it's not tested with multiple materials, as that was not required for what we needed it for.

Use
Add this script to a master GO, with numerous skinned mesh child GOs. Run scene. Profit.

Requirements
Your child GOs must have the skinned mesh, on a separate GO, for example the hierarchy should look like this: GO - This script on here.
 * CHILD GO - A gameobject that serves as a container for the other components, can have animation data, or, misc components on that do not affect skinned meshes.
 * SMC GO - A gameobject with -just- the skinned mesh renderer on it, I mean, you can put other things on here, but they will get destroyed when the script deletes this object.
 * Another GO - Misc stuff, this GO will remain intact/functional after you run the scene/simulation.
 * CHILD GO
 * CHILD GO