CollisionIgnoreManager

There is currently no way to ignore collisions between groups of objects. When objects add themselves to this manager they provide two bitmasks, one specifying what groups they belong to and another specifying which other objects they would like to ignore collisions with.

The default behavior is to ignore all other objects.

A simple usage case would be putting various objects onto different layers and using the layer masks for the bitmasks.

C# - CollisionIgnoreManager.cs
Feel free to ask me any questions regarding this script -Ryan Scott-